// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "GameFramework/WorldSettings.h"
#include "PickupActor.h"
#include "Engine/DataTable.h"
#include "RPGWorldSettings.generated.h"

/**
 * 
 */
UCLASS()
class RPG_API ARPGWorldSettings : public AWorldSettings
{
	GENERATED_BODY()

public:
	UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Inventory)
	UDataTable *ItemDataTable;

	UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Inventory)
	TSubclassOf<APickupActor> SpawnClass;

	ARPGWorldSettings(const FObjectInitializer& ObjectInitializer);
};
